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Animated Video Shows The Inspiration Behind For Honor's Development

The game has been a long time in the making.

Ubisoft Montreal spent the past five years crafting the unique medieval brawler, For Honor. However, it turns out the original inspiration for the game dates back a lot further than you might think.

In their latest episode, the team behind the YouTube series “Lore in a Minute” dive into the history of how For Honor came to be. As it turns out, lead designer Jason VandenBerghe first came up with the idea of using the right analog stick on a controller as a central stance-switching mechanic (a key gameplay element in For Honor) nearly 15 years ago.

The idea apparently came while VandenBerghe was attending a class on German longsword fighting where he began contemplating how such mechanics could be translated in-game. We won’t ruin the full story shown in the video above, aside from the fact that For Honor likely wouldn't exist had it not been for the Dark Souls series and the hit Wii game Red Steel 2.

For more on For Honor, be sure to check out our guide on how to execute enemies

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Nate Hohl

Nate Hohl got his start in the video games journalism industry shortly after graduating college and since then he has come to find enjoyment in critiquing various forms of media (games, movies, books, etc.) and seeing how they affect our ever-developing idea of culture. If you'd like to contact him, you can do so via his email address, nate.hohl@greenlitcontent.com, or his admittedly oft-neglected Twitter account @NateHohl.